Town: Fë̋w̋ym Yeḗē Nêōw

Fë̋w̋ym Yeḗē Nêōw

Fë̋w̋ym Yeḗē Nêōw
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceJa̋yja̋shvaw̋chē̋ä Region
RegionBothê-deqê Forest
Founded1281
Community LeaderHigh Chief Saguipedia Hippopera Sylvicata Osteocula Synfelis
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation712 m (2335 ft)
Average Yearly Precipitation281 cm/y (110 in/y)
Population1464
Population Density244 people per km2 (732 people per mi2)
Town AuraIllusion
Naming
Native nameFë̋w̋ym Yeḗē Nêōw
Pronunciation/ɔ́ːs/ /ʒǽæ/
Direct Translation[fragile] [pumpkin]
Translation[Not Yet Translated]

Fë̋w̋ym Yeḗē Nêōw (/ɔ́ːs/ /ʒǽæ/ [fragile] [pumpkin]) is a subtropical Town located in the Ja̋yja̋shvaw̋chē̋ä Region of the Confederation of Goblin Tribes.

The name Fë̋w̋ym Yeḗē Nêōw is derived from the Goblin language, as Fë̋w̋ym Yeḗē Nêōw was founded by Saguipedia Hippopera Sylvicata, who was culturaly Goblin.

Climate

Fë̋w̋ym Yeḗē Nêōw has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a cool 15°C (59°F). Fë̋w̋ym Yeḗē Nêōw receives an average of 281 cm/y (110 in/y) of precipitation, most of which comes in the form of rain during the summer. Fë̋w̋ym Yeḗē Nêōw covers an area of nearly 6 km2 (2 mi2), and an average elevation of 712 m (2335 ft) above sea level.

Overview

Fë̋w̋ym Yeḗē Nêōw was founded durring the late 14th century in fall of the year 1281, by Saguipedia Hippopera Sylvicata. The establishment of Fë̋w̋ym Yeḗē Nêōw was somewhat plagued by a lack of willing colonists, leading to Saguipedia Hippopera Sylvicata electing to pay people to resettle in Fë̋w̋ym Yeḗē Nêōw.

Fë̋w̋ym Yeḗē Nêōw was built using the conventions of Goblin durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fë̋w̋ym Yeḗē Nêōw is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fë̋w̋ym Yeḗē Nêōw is buildings folow an organic layout of spacious paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Fë̋w̋ym Yeḗē Nêōw's somewhat suffishent has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fë̋w̋ym Yeḗē Nêōw has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Fë̋w̋ym Yeḗē Nêōw long.

Civic Infrastructure

Fë̋w̋ym Yeḗē Nêōw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fë̋w̋ym Yeḗē Nêōw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fë̋w̋ym Yeḗē Nêōw's parks.

Fë̋w̋ym Yeḗē Nêōw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fë̋w̋ym Yeḗē Nêōw.

Fë̋w̋ym Yeḗē Nêōw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fë̋w̋ym Yeḗē Nêōw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fë̋w̋ym Yeḗē Nêōw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fë̋w̋ym Yeḗē Nêōw's public wards, blessings, and other arcane systems.

Fë̋w̋ym Yeḗē Nêōw has an Arcane Academy which provides higher education in the arcane sciences.

Fë̋w̋ym Yeḗē Nêōw possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fë̋w̋ym Yeḗē Nêōw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fë̋w̋ym Yeḗē Nêōw's natural decorations nor waterways.

Fë̋w̋ym Yeḗē Nêōw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fë̋w̋ym Yeḗē Nêōw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s more than one leader in Fë̋w̋ym Yeḗē Nêōw, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Fë̋w̋ym Yeḗē Nêōw's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Fë̋w̋ym Yeḗē Nêōw most nights are accompanied by colorful ribbons of light in the sky.

The Belabra (Tangler) near Fë̋w̋ym Yeḗē Nêōw are known to be a mutant strain of the creature.

Fë̋w̋ym Yeḗē Nêōw's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Enchantment energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5929 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4392
    • Swine: 292
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 6
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

458 of Fë̋w̋ym Yeḗē Nêōw's population work within a Foundational Occupation.

977 of Fë̋w̋ym Yeḗē Nêōw's population do not work in a formal occupation, but do contribute to the local economy. 29 (2%) are noncontributers.

Points of Interest

Fë̋w̋ym Yeḗē Nêōw's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Fë̋w̋ym Yeḗē Nêōw suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fë̋w̋ym Yeḗē Nêōw was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fë̋w̋ym Yeḗē Nêōw lost 286 people, 210 livestock, and 53 buildings. The conflict ended after roughly 123, when members of Fë̋w̋ym Yeḗē Nêōw's militia enacted an operation to capture a specific enemy influential figure alive. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in victory for Fë̋w̋ym Yeḗē Nêōw's forces. The war is remembered in legend by Fë̋w̋ym Yeḗē Nêōw's bards, historians, and legend keepers.

History